I had the honor of shaping the art style for KLUTCH, a sci-fi drag racing mobile game. Responsible for designing the world, shaders, and textures, as well as illustrating character portraits. Made with Blender and Unity. Slide 1 Slide 1 (current slide) Slide 2 Slide 2 (current slide) Slide 3 Slide 3 (current slide) Slide 4 Slide 4 (current slide) Slide 5 Slide 5 (current slide)